Advanced wiring tool actions
You might've already noticed that there are more keybinds in the wiring tool
If you feel like you're not ready to use advanced features, it's recommended that you experiment around with the mod and see if it's what you really need for your game.
If you feel like you're not ready to use advanced features, it's recommended that you experiment around with the mod and see if it's what you really need for your game.
Wiring tool provides more functionality than just connecting 2 things together
For example, with wiring tool you can see the values of all outputs that an object has.
To enable that, simply hold "Alt" and aim at something. You will see that there's a lot more stuff than just output names now.
For example, with wiring tool you can see the values of all outputs that an object has.
To enable that, simply hold "Alt" and aim at something. You will see that there's a lot more stuff than just output names now.
Virtual connections
Wiring tool allows you to create "virtual connections" that transmit a specific value.
This can be used to change default values of some objects (i.e. changing default colors of lightbulbs)
To create a virtual connection, aim at an object you want virtual connection for, hold G and select "Configure object"
If your object is a circuitry object, go to "Wires" tab
Now find an input that you want to have a virtual connection and click "Create virtual connection"
If that input is already connected you need to disconnect it first.
Now you need to set the value for it. You can select the type of virtual connection, as long as that connection type supports it.
Set the value you want and click "Save". Your virtual connection should be working now.
This can be used to change default values of some objects (i.e. changing default colors of lightbulbs)
To create a virtual connection, aim at an object you want virtual connection for, hold G and select "Configure object"
If your object is a circuitry object, go to "Wires" tab
Now find an input that you want to have a virtual connection and click "Create virtual connection"
If that input is already connected you need to disconnect it first.
Now you need to set the value for it. You can select the type of virtual connection, as long as that connection type supports it.
Set the value you want and click "Save". Your virtual connection should be working now.
Laying out wires
By default all wires are just straight lines going from output to input. However, you can make more complex wire lines.
Select an output, then look at a point where you want your wire to "stick" and press Alt + LMB.
This will create a sticky point from which your wire will continue, you can do that unlimited amount of times.
If you made a mistake or just want to remove a point, press Alt + RMB
After you're done laying out your wire, just connect it as normal and it will be displayed the same way you placed it.
Select an output, then look at a point where you want your wire to "stick" and press Alt + LMB.
This will create a sticky point from which your wire will continue, you can do that unlimited amount of times.
If you made a mistake or just want to remove a point, press Alt + RMB
After you're done laying out your wire, just connect it as normal and it will be displayed the same way you placed it.
Connecting multiple things
Sometimes an output is far away, and you want to avoid going back and forth to get it
By pressing Alt + E you can switch to "Multiconnect" mode. The current mode is displayed on your HUD, the keybind itself is displayed right next to it.
Once multiconnect is activated, the tool will not release the connection until you press R or unequip the tool.
If your input objects are the same, the tool will also automatically go to the same input every time you aim at the object.
By pressing Alt + E you can switch to "Multiconnect" mode. The current mode is displayed on your HUD, the keybind itself is displayed right next to it.
Once multiconnect is activated, the tool will not release the connection until you press R or unequip the tool.
If your input objects are the same, the tool will also automatically go to the same input every time you aim at the object.
Paired with wire points, you can create something like this.
This layout is coming from a single wire and continues until the last object, this solves the problem with trying to put the wire in the same spot every time.
This layout is coming from a single wire and continues until the last object, this solves the problem with trying to put the wire in the same spot every time.